Croteam e Timelock Studio hanno rilasciato un nuovo corposo aggiornamento per Serious Sam: Siberian Mayhem, il seguito standalone del quarto capitolo.
Tra le novità introdotte colpisce soprattutto l’inedita Survival Mode, che potrà contare su 6 diverse mappe, nuovi Achievement legati ad essa, e 8 personaggi giocabili aggiuntivi. Inoltre, l’update implementa anche nuovi strumenti per facilitare il Modding ed il supporto a Steam Workshop.
Ecco tutte le novità introdotte dall’ultimo update di Serious Sam: Siberian Mayhem
Le nuove ambientazioni sono: Kleer Fortress, The Snowrider, Monkey Canyon, Dragon Gates, Horus Sanctuary and Castle of Pain. Tra i nuovi personaggi, invece, figurano: Serious Sam Classic (direttamente da Serious Sam: The First Encounter) Biker Blaze, Devolver Dude, Kleer Kurt, Dark Delilah, Octanian Oleg, Beast of the Apocalypse e Serious Sammy.
Oltre ai contenuti inediti, con l’update sono stati applicati anche numerosi cambiamenti atti a migliorare l’esperienza di gioco generale; non solo tramite il ri-bilanciamento di alcuni fattori e l’introduzione di piccole meccaniche inedite, ma anche grazie alla risoluzione di svariati problemi tecnici relativi alle prestazioni ed all’elaborazione delle immagini.
Ecco, di seguito, tutte le migliorie introdotte con l’update.
Gameplay:
- Reduced Hoverboard HP from 500 to 300. Still, General Brand now gets angry when you use the Hoverboard on him. Feet on the ground!
- Changed default “Extra Enemy Strength per Player” in Cooperative mode to 0. Because Double Barrel into a Kleer’s face is sacred.
- Minefield now kills the rider along with their ride. Checkmate, speedrunners (j/k we love you but it had to go for other reasons).
- You can now mash “Use” when trying to mount a nimble monster, free from the fear of accidentally unmounting it right away, because there is now a delay before you can unmount.
- Some enemies were awarding too few points, so we adjusted that.
- Minor Biomechanoid now performs a parting shot during its death. Just like in old times.
- Increased health awarded for melee kill of the Pyro and Draconian Burner enemy.
- T.A.C.T. gadget now stops functioning when a cutscene starts.
Video:
- Added weapon wheel preview icons for both alternate weapon skins.
- Cutscenes have been tweaked and/or optimized, including a fancy fade-to-black before the start of each cutscene.
- Fixed an issue where some decals (posters on walls, markups on the floor) would disappear when the player was close to them.
- Fixed an issue with lots of models showing up dark, when playing with Prebaked Lighting enabled on Roadside Picnic level.
- Fixed an issue with waypoint distance displaying incorrect value when the player is driving a vehicle which is too big for any possible path to the objective.
- Fixed several visibility/sectoring issues across all levels.
- Fixed an issue where General Brand would sometimes evaporate at the end of the boss fight.
- Fixed an issue where the wrong model of the XPMR “Burner” raygun was displayed in Netricsa.
- Fixed an issue where the dual-wielded “Burners” would sometimes light up the stripe on the wrong weapon when used with the controller.
- “Burner” and Crossbow visuals now take the auto-aim into account.
- Various visual fixes across player models.
- Various visual fixes across all levels.
Altro:
- Fixed an issue where invoking Netricsa in Co-Op would sometimes cause all spectators of the player who invoked it to have a permanent black screen.
- Fixed an issue which caused softlock on “A Smell of Petroleum Prevails” after the AK fight (gate not opening) if the player loaded a save from an older version of the game. You can now use any save of that level.
- Various other softlock fixes across all levels.
- “Roadside Picnic”: fixed overly bright water reflections in the bunker.
Il gioco è attualmente disponibile solo su PC. Casomai non lo conoscessi, prova a consultare la recensione di Maria Grazia Guzzo qui.